Chimerror Productions

unreal engine

These are the feed posts that use the “unreal engine” tag:

2024-11-05 18:49: Paras Work Thread, 2024-11-05

I am keeping a safe-ish distance from freaking out about the election by working on Paras. And I’ve made progress with my first bit of AI programming!

2024-11-04 19:48: Paras Work Thread, 2024-11-04 #2

After therapy and dinner, I got back to refactoring and it went well… However, I started looking at the docs for navmeshes in UE and there are some tutorials I want to work through, so that’s probably going to be it for actual work on Paras for today. But the refactor has made it so much clearer!

2024-11-04 14:33: Paras Work Thread, 2024-11-04

Up until now, most of my Paras work has been only tracked on my Fediverse account, but I do want to maintain the habit of keeping track of gamedev and other work here, so that’s what I’m doing today. I’ll be continuing off some work I did off-screen and begin expanding my player-controlled runner to AI-controlled runners.

2024-10-31 02:41: Initial Thoughts on Using Unreal Engine’s Blueprints

This is a follow-up to my last game dev thread where I wanted to talk a bit more about how I’ve found working with Unreal Engine’s Blueprints, which is an entire visual programming system that is no doubt the most ambitious and complete visual programming system I’ve used. But how does it compare to good old-fashioned textual programming?

2024-10-31 02:12: Paras Work Thread, 2024-10-31

Happy Halloween! I’ve been a bit distracted from keeping this website up-to-date but I’ve also been working on a sort of minor side project that I don’t intend to become a full project but am preparing for an upcoming game jam that I’ve given the codename Paras. Let me get y’all up to speed.

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